February was all about working on the remaining Grant for the Web program grant projects - we’ve already got the deadline extended, so we have to finish our work as soon as possible.
Not much, if you don’t count the blog posts.
We’re conducting a Survey as part of the Gamedev.js initiative to learn about the current state of the HTML5 Game Development in 2021 - where the developers work, what tools do they use, how much do they earn, and much more.
The survey is open for a month - from today, Thursday February 18th, till March 18th 2021. The results will be announced a week after, on March 25th. I do hope we’ll get as many answers as possible, to have a good overview of our niche. Please spread it in your communities!
After gathering at TPAC in October, deciding to do that bi-monthly and having a dedicated meetup in December, we had another W3C Games Community Group online meetup that happened earlier this week, on Tuesday February 9th.
The time for February’s meetup was shifted to accomodate Asia-based speakers and participants, since the previous two were happening for them in the middle of the night. It wasn’t a problem for me at all, since it was happening in the morning rather than in the evening Europe time.
We had three speakers this time: Alicia Nie from Tencent, Andre Bandarra from Google, and…
January was full of various activities: from publishing the Yearly Report, through two js13kGames videos to watch, and Enclave Phaser Template being updated to 3.50, to the Global Game Jam 2021 invitation. And most of all, the work on the new js13kGames website moved forward significantly!
Not much beside the blog posts.
This year’s Global Game Jam, given what’s happening around the world, went entirely online. The good news are you all are invited to particpate however and wherever you want.
It was usually held over the weekend, from Friday till Sunday, but to give participants more time this year, it actually started on Wednesday already - theme for 2021 is Lost and Found.
New renderer, isometric tilemaps, layers, post processing effects, and lots, lots more! After 13 beta releases, over 200 resolved issues, thousands of lines of new code and the culmination of over 6 months incredibly hard work, Phaser 3.50 is finally here.
There are two interesting video materials about last year’s competition that are worth spending some time on: showcase of all the 36 entries from the Web Monetization category recorded by Jupiter Hadley, and overall top 20 best games with their source code explained by Ania Kubów prepared for freeCodeCamp.
Jupiter Hadley, who is a well known YouTuber gameplaying competition entries for a few good years now, went through all the Web Monetized games, so you can get an overview of the level of quality they represent.
Out of the 36 games submitted to the Web Monetization category in 2020…
Even though 2020 was overall a terrible year, we are really happy with how it turned out for us, given we received a grant from the Grant for the Web program to work on our projects.
It’s not even “getting back” as in “returning from not doing”, but rather “not being that much active and then quickly starting to miss it, especially when getting more and more interesting opportunities”.
The first signs of the impending doom over Tech Speakers happened in January this year already, so it’s not that the pandemic was the main cause. The official end of the program was announced more than half a…
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.