This game’s story started a couple of years ago on a wall above our daughter’s bed as a cute poster, only to evolve into a physical card game, and then a mobile one that implemented Web Monetization’s receipt verifier service, and even offered an NFT to the mix.


It is quite similar to NSHex Roulette’s making of, as it also started as an analog prototype and managed to turn into a mobile experience. Here’s how Ewa explain the origins:

The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.


Finally, a busy month full of coding, how I missed that! We’ve finished and released NSHex Roulette: a digital expansion to the physical board game Neuroshima Hex, which used Enclave Phaser Template (updated recently to Phaser version 3.55) as the starter.

Demo of the Body Guard game was prototyped more than three years ago during Global Game Jam 2018, and right after that tossed into a pile of unfinished projects. Since it is a game where you fight against viruses, we’ve decided to bring it back to life, finish and release it as part of our Web Monetization API experiments, and support Artist Rescue Trust (and Phaser) thanks to the Grant for the Web program as well.

We’ve built the demo in a couple of hours following the transmission theme given by Global Game Jam 2018 organizers, as we liked the…

We’ve wrapped the second edition of the Gamedev.js Jam last week, so it’s time to do a little summary of how it went, especially given it ended up being way bigger than initially planned.

After the positive response from the first edition in 2020 I was sure there will be more in the future. I did, however, plan to keep it simple - maybe adding Web Monetization as an optional category like we did in js13kGames, and only reaching out to 2–3 well-known partners from that competition. First year was more or less an experiment, and the second was suppose…

We’re big fans of the physical board game Neuroshima Hex, and NSHex Roulette is a digital expansion to that game. We are offering a unique experience to all the fellow players, and it’s free thanks to implementing the Web Monetization API as part of the Grant for the Web program.

Paper prototype

We’re running the biggest Polish fan site about the post-apocalyptic board game,, since 2010, but our passion for the game started a few years earlier. Fast forward to 2014, when Portal Games (Neuroshima Hex creator and publisher) announces an open call for proposals to send in expansion ideas. We…

Most of April revolved around the Gamedev.js Jam 2021 - it was suppose to be a short and simple competition, but I wouldn’t be me if I haven’t tossed in two new categories, challenges, dedicated experts, partners, and $20k worth of prizes.


NSHex Roulette is literally hours from being released. I also worked on the Rack Match game, did a bit of client work implementing the SDKs, and some consulting as well.


Still not much beside the blog posts, but the article about NSHex Roulette is almost ready.


Ewa did a few banners this month, but focused most of her…

Another bi-monthly online meetup of the W3C Games Community Group happened a few days ago, on April 15th, and this time two main presentation topics revolved around Unity and WebCodecs.

Anthony Bowker from Unity was talking about their efforts towards HTML5 export, and Unity Tiny.

After announcing the Web Monetization category in the upcoming Gamedev.js Jam 2021, now it’s time to reveal the second, Decentralized one, organized in partnership with Protocol Labs and NEAR Protocol!

The Decentralized category will offer various prizes for doing challenges - building games using the technologies provided by either of our partners: NEAR or Protocol Labs (or both). Entries will be judged by a panel of experts - they will be announced in the next few days.

NEAR Protocol

Top 10 entries using the NEAR platform will receive NEAR coins:

  • 1st place: 225 NEAR (~$1500)
  • 2nd place: 175 NEAR
  • 3rd place: 125…

March was a crazy month on so many levels - we were extremely busy, had health issues, unexpected problems, and couldn’t work as much as we wanted. We didn’t even have the time or energy to celebrate Enclave’s birthday that happened March 10th, but I do hope April will be better.


NSHex Roulette wasn’t finished yet, although I was doing everything I could to release it in March up until the last day of the month. Good thing is the app is almost ready and it’s a matter of a few days to publish.

Second cohort of the Kernel program, first one game-themed, ended up already, so it’s time to summarize all the sessions that we had over those past few weeks.

Kernel is an online program run by Gitcoin folks to connect like-minded Web 3 devs so they can collaborate online, and provide them with knowledge and support from the experts to expand on their decentralized/blockchain projects. Gaming Guild was focusing on gamedev-related prototypes and demos, and I was helping from the “classic” HTML5 game development point of view.

At the very beginning, in December, I was thinking of leading a Web Monetization

Andrzej Mazur

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.

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