Web Monetized HTML5 Game Development - Grant Report #1

Project Update

Bear with me as I’m going to go through almost half a year worth of updates from our Monthly Reports, which were containing Web Monetized updates as well - I’ll try to keep it as short as possible, but I want to give you a full overview.

July

Our grant was announced at the beginning of July, with the actual project kickoff around the middle of the month. I wrote the official announcement on the Enclave Games blog, and also did a short post on my End3r’s Corner.

  • Enclave Games’ three new games implementing Web Monetization API, with the documentation of the whole process
  • Web Monetization category in the js13kGames 2020 competition
  • an eBook Building tiny games with Phaser (v4 Nano), with a chapter on Web Monetization
  • Gamedev.js Survey to document the current state of the HTML5 game development community

August

I published a few blog posts about the js13kGames competition, including offering a Nintendo Switch to the winner of the Web Monetization category and Jupiter Hadley’s guaranteed YouTube coverage of all the games from the category, and a piece for the Mozilla Hacks blog mentioning both WebXR and Web Monetization categories.

September

I’ve started working on the first HTML5 game, Hat Tricks. I also summarized five years of the Tech Speakers program, explaining how I’m shifting focus from speaking to coding, and focusing my efforts on Web Monetization in general.

October

I gave a talk Introduction to Web Monetization in HTML5 games during the W3C Games Community Group meetup at the TPAC 2020 online event, and volunteered to lead the Web Monetization topic updates for the group.

November

I worked a bit on the other gamedev project - Rack Match. Also, gave a talk Limitations spawn creativity at the Future of Micropayments 2020 conference, wondering if Web Monetization can help developers wanting to switch from web to (web) game development and earn any decent income out of that.

December (so far)

As a judge I was playing and voting for the games from The Web Monetization Challenge 2020 that was running through November, and after that I published my top 5 games list. I also participated in the second bi-monthly W3C Games Community Group meetup, where I gave a very short update about Web Monetization.

Progress on objectives

From three games, one was prototyped and two were being worked on past that stage, but they are not completed yet. The Gamedev.js Survey was planned, but it hasn’t launched so far. An eBook was discussed as well, but I haven’t started writing the chapters. The Web Monetization category in the js13kGames 2020 competition was a fully completed success though.

Key activities

The Web Monetization category in the js13kGames 2020 competition was summarized in a blog post - overall it went good, Web Monetization implementation details in games evolved into more solid ideas this year compared to the previous one, although we had less entries than in 2019. You could imagine the pandemic would give people more time to participate in the competition, but it was exactly the opposite: tough situation in both work and private life took away all the fun for many developers.

Communications and marketing

We didn’t have any marketing budget - it was all about sharing progress on our blogs (Enclave Games, End3r’s Corner, js13kGames, Gamedev.js), websites (Coil, Medium, DevTo), the Gamedev.js Weekly newsletter, and social media of those (mainly Twitter and Facebook), also communicating through Slack and Discord.

Remaining activities

There’s not much to share (yet) about all three games, the eBook, and the survey, but we “only” need time to actually work on finishing the games, writing the eBook, and releasing the survey, because we’re past the planning and prototyping phase for them.

What community support would benefit your project?

Andre Garzia finishing Little Webby Press, so I could use it to release the eBook, Richard Davey continuing to work on Phaser. There’s also an effort to get back to the idea of finally building a new js13kGames website from scratch, which would literally save me months of work. When the sources will be released on GitHub, other community members will be able to join in and help create the remaining functionalities. I would be devastated if I had to manage the js13kGames competition the same way again in 2021.

Additional comments

We’re really happy to see the Web Monetization community growing, being more active, and sharing their experiences so far. We truly believe the Web Monetization API will be a viable option to earn money on the web in the (near) future.

Relevant links/resources

If you’re interested, make sure to check this blog for updates regularly, subscribe to the RSS feed and follow us on Twitter or Facebook to know when they are being published.

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Andrzej Mazur

Andrzej Mazur

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher.